![]() ![]() Released in the same year as Codemasters’ generation-defining Grid, ProStreet similarly attempts to capture a grittier side of circuit racing with a simulator flair, without the sterility of Gran Turismo or Forza Motorsport. The thing about Need for Speed’s lawful turn is that it wasn’t so much a bad idea - just badly executed. Carbon, conversely, has aged into one dark, murky blur. All these years later, I can still remember my favorite cooldown spots and stretches of road in Most Wanted. The perpetual night setting certainly doesn't do Carbon any favors, nor does its personality-less metropolitan map that holds few, if any, memorable features. However, the more you play it, the more you realize it somehow also fails to recognize what made Most Wanted a fan favorite to begin with. ![]() NFS: Carbon (2006)Īt the outset, Carbon doesn't do a whole lot to distance itself from Most Wanted before it. Instead, it added yet another notch to the franchise's long list of failed reboots. Thematically, 2015 had the conviction to redefine Need for Speed for an exciting new era. ![]() Yet, it’s all mercilessly undone, beaten and torn beyond recognition by the least intuitive handling model ever to grace a triple-A racing game. NFS 2015 had everything going for it: a clear vision, phenomenal visuals for the time and the most powerful customization engine the series had seen up to that point. Not since Capcom's Auto Modellista has a racing game so perfectly captured a flavor of car culture fans had been yearning for, yet been so inexplicably dreadful to play. Soon people will stop buying games altogether just because it has EA on it, they need to get their heads out of their backsides where it's firmly planted and start operating like a proper company.(Image credit: Electronic Arts) 16. True, people are supporting them by buying the games but signing in with tools like Origin they won't allow you for a refund which leaves you with a game you will never play and it keeps asking for updates, if we had the option of returning the games then EA would be bankrupt by now save for a couple good games. They need to put more effort into raising the overall quality of their games and most importantly CUSTOMER SUPPORT. EA used to mean something 10 years ago, a good name, now its just "lazy sods that trick you out of your money". Not only did it give the police force a face but it let us aim to get high stars so we can spawn Cross and kick his ass, then proceed the due bragging rights to friends. Not only does the 2005 version exceed better than the 2012 version other than graphics (which isn't that important) is that they even gave the Police an icon, Cross. And what is it with all the cars scattered around the world, I get it they are trying to encourage exploration but why would hundreds of owners leave their expensive cars unlocked and with the keys in hidden in remote locations (as if they were trying to hide it from themselves). Winning sports suspension after a race, so where does it come from? I assume you go and steal it from the other racers' cars after the victory. The autolog and upgrade system is also a bit daft for me, money is the simplest and best rewards for winning races. I preferred 2005 version because it gives you incentive to take down the most wanted (razor has your car and you want it back) as opposed to 2012 where they gave you a list of the most wanted and just expected you to get on with it. PSP Games can't keep up with the competitor platforms because of the miniscule resolution and graphics ability, so you should just get a refund on your forum accounts if you think PSP games are the same as the PC counterparts similarly how absurd it is to think movies are as good as the books. You obviously haven't played the PC or PS2 versions of Most Wanted which were actually open world. ![]()
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